Writing game design documentation that includes: executive summary, gameplay, mechanics, game elements and assets.
Developing the balancing of the game and player progression, the creation of a framework of gaming environment that brings variety to the player's activity so that he can get an exciting gaming experience.
Art & Modelling
Modeling 2D and 3D objects, rig and skin to create a skeleton inside a character and determine how it should move and what restrictions it should have. Also animation of all created objects.
Developing of game mechanics:
the presence of objects in the game;
the actions of the characters and their interaction with each other;
creating a multiplayer game so that players can play with their friends.
Greyboxing, lighting and scene optimization. Everything so that the game functions without errors, with the same frame rate on different devices and much more.
In order to verify the quality of the implementation of our project, we conduct tests on real devices and unit testing.